Entrevista con el Diseñador Jefe de GoW
Me he encontrado aqui una buena entrevista a Cliff Bleszinski, el diseñador jefe de GoW.
Me ha hecho gracia esta respuesta de Cliff, ante la elección del personaje central de la hostoria. Yo no estoy de acuerdo del todo en que los heroes son aburridos y los antiheroes tienen más gancho, aunque puede que en el contexto oscuro y poco convencional del juego tenga cierto sentido.
FiringSquad: The game's central character sounds like he is an anti-hero of sorts. Was it hard to make him a person that the player wants to root for?
Cliff Bleszinski: Shiny, happy people are boring. No one likes them. Everyone wants to root for “the bad guy” so if you can make your main character tough but not too “good” you may achieve that right balance. Sure, Marcus has a deep voice, sure he wears heavy armor and is scarred up but right there in the opening cut-scene outside of Embry square you see that he’s not exactly thrilled with the shame he’s brought on himself and his family’s name.
No hay comentarios:
Publicar un comentario