Entrevista con el responsable de Crysis
Me he encontrado con una entrevista muy interesante con el director artístico de Crysis... Aquí dejo un fragmento que me ha gustado bastante.
Far Cry was done by a bunch of guys who never worked on a game before, first of all. We had to work with our instincts, not so much experience; we just try many, many things.
It was not experience and skill, it was just pure passion and trying to do something and getting used to an engine that does these cool things. But when we started to do Crysis we actually had the Far Cry experience behind us, so it told us exactly what we needed to do and implement. So Far Cry is probably the reason that Crysis is how it is right now; without Far Cry we would not have been able to do this.
We prototyped a lot of things, we did a field trip to Tahiti which is a location very close to where Far Cry is supposed to be and where Crysis is supposed to be. We took a lot of screenshots, photographs, made a lot of research about how to build things, how to make things go together, how vegetation exists in the world and how to place objects so that it's correct, how to create lighting; many, many things.
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