EndWar beta test en November
News - EndWar beta test in November /// Eurogamer: "Tom Clancy's EndWar will be publicly beta-tested later this year, judging by comments made by creative director Michael de Plater in an interview with Eurogamer"
News - EndWar beta test in November /// Eurogamer: "Tom Clancy's EndWar will be publicly beta-tested later this year, judging by comments made by creative director Michael de Plater in an interview with Eurogamer"
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JMSlay
en
5/24/2007 04:04:00 p. m.
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Features de DX10 expuestas a los usuarios de WindowsXP gracias a OpenGL?, me gustaría entender esto mucho mejor, para saber a qué se puede referir cuando dice " expose DirectX 10 features on Windows XP".
NVIDIA Developer Blog: "MA – The future of OpenGL looks interesting; it appears to have gained a certain drive which it lacked in recent years. The slimmed down interface of the future looks like it will simplify development for both the driver writers as well as ourselves. The extension mechanism has also allowed manufactures of high end cards to gracefully expose DirectX 10 features on Windows XP."
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JMSlay
en
5/24/2007 02:23:00 p. m.
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TechAmok - Independent Technology News: "NVIDIA says its G92 high-end graphics card will deliver almost a teraflop of computing performance. In an analyst webcast, Nvidian Michael Hara says that the chip will be ready for Christmas, a release cycle the company adopted with G80, where high-end products come out for Chrimbo and the mid-range and low-end products hit in the spring. The actual power of G92 might surprise some. The 8800 can rustle up about 330Gflops, which means the green team is suggesting that the 9800 could be three times more powerful!"
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JMSlay
en
5/24/2007 02:15:00 p. m.
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Labels: NVIDIA
Evil Avatar - Blizzard Grants a Wish:
"We definitely want a crossbow," Chatterton instructed Kaplan. He offered a detailed description of what he wanted: dangerous flames, curved frame and an ability to wreak havoc.
"I want it to shoot a fiery arrow at 300 damage over 10 seconds," he said.
With a few clicks of his mouse, Kaplan constructed a prototype.
"Wow. Weird. Progress is going quicker than I expected," Chatterton said.
"This crossbow will be the only one in the game and it's very difficult to get," Kaplan explained. "You're going to get a lot of questions (from other players)."
Posted by
JMSlay
en
5/24/2007 12:49:00 p. m.
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Labels: Blizzard, Juego en Red
Nueva actualización del firmware de PlayStation 3 (v1.80):
"Esta actualización incorpora como novedad la posibilidad de ejecutar juegos de PSX y PS2 a una resolución Full 1080p, además de DVDs convencionales, también a dicha resolución. La unica condición que tiene es que se necesita el cable HDMI para disfrutar de semejantes calidades en pantalla.
También ofrece la posibilidad de controlar de manera remota la consola desde una PSP, disponiendo de una conexión WiFi a Internet y de la versión 3.50 de la portátil.
Además, incorpora la posibilidad de que, en caso de disponer una red local en casa, utilizar la PS3 como un elemento más de ella, pudiendo compartir ficheros y elementos de red (como por ejemplo una impresora) desde la consola como si fuese un PC más."
Posted by
JMSlay
en
5/23/2007 10:59:00 p. m.
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Evil Avatar - 2007 Second Half Preview - PC Stand Alone Titles: "2007 Second Half Preview - PC Stand Alone Titles"
Posted by
JMSlay
en
5/23/2007 04:19:00 p. m.
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comments
TechAmok - Independent Technology News:
"ATI is working hard to launch Radeon HD 2950 Series - [hardware]
10:51 AM EDT - May,21 2007 - post a comment
The chaps over at Fudzilla report that ATI is working hard to release its R650 chip. The 65 nanometre chip is getting closer to launch day by day and aims for some high clocks. This won't just be a simple die shrink of an existing marchitecture as ATI plans to redesign some parts of the chip. The major architectural difference is that R650 will have more texture power as this was recognizes as one of the weakest points of R600. ATI aims for higher clocks, closer to 1,000MHz and obviously it will improve the usage of the available bandwidth. As the chip is going to be shrunk, you can expect significantly less energy consumption. All together this will be what R600 was suppose to be, a Geforce 8800 GTX / Ultra killer, but the problem is that Nvidia will also have something new by the time ATI finishes R650.
The R650's cards (Radeon HD 2950 XTX and HD 2950XT) should be available in August/September 2007. But can we really trust ATI in its plans? :-)"
Posted by
JMSlay
en
5/23/2007 12:46:00 p. m.
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Nintendo Predicts 35m Wii Sales in U.S. by 2012 : Next Generation - Interactive Entertainment Today, Video Game and Industry News:
"Nintendo has forecast that it could sell as many as 35 million Wii consoles in the U.S. by 2011 or 2012, a figure approaching the record 38.2 million PlayStation 2s sold by Sony."
Posted by
JMSlay
en
5/23/2007 10:53:00 a. m.
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Cuatro años de desarrollo para Blizzard, y sin decir ni pio... :). Esto da idea de lo que supone crear un título hoy día...
News - StarCraft II unveiled // PC /// Eurogamer
Blizzard unveiled StarCraft II on Saturday in Korea, revealing that the long-awaited PC real-time strategy sequel has been in development since 2003.
Posted by
JMSlay
en
5/23/2007 10:34:00 a. m.
1 comments
Planificando tácticas con los mapas de Halo 3 beta: "Esta utilidad, originalmente pensada para los Ghost Recon y actualizada para GRAW para Xbox 360 y PC, permite cargar un mapa personalizado a partir de una imagen. Luego se puede utilizar en red, de forma que todos los miembros de un equipo se conectan a una sesión, y se planifican las tácticas con herramientas para pintar la posición de los jugadores, los movimientos, etc. En la web de Foolish Entertainment, los desarrolladores, hay más información.
Posted by
JMSlay
en
5/23/2007 10:23:00 a. m.
2
comments
Labels: Halo, Juego en Red, Tacticas, Ubisoft
News - Valve won't charge for DLC // None /// Eurogamer
Valve has told Eurogamer that it has no intention of charging customers who download additional content for games like Counter-Strike and Team Fortress 2, despite the widely spread increase of paid-for updates in the PC and console world.
Counter-Strike is number one and has been since '99 because we kept the game interesting, not because we tried to charge people more, and that's come back in sales of Counter-Strike
Posted by
JMSlay
en
5/23/2007 10:11:00 a. m.
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Ubisoft no para de innovar, y su mania de ser el primer desarrollador por delante de EA para el año 2009, se terminará cumpliendo de seguir así. Ahora parece que podremos controlar el RTS End Of War con commandos de voz... bien!
Tom Clancy's EndWar To Be Voice Controlled - News and Siteseeing: "According to Eurogamer.net, UbiSoft revealed today during their UbiDays press event that their upcoming PS3-Xbox 360 military RTS game Tom Clancy's EndWar can be controlled by the player entirely by their voice commands. Controlling the game via a regular hardware joypad will still be an option, however."
Posted by
JMSlay
en
5/23/2007 09:51:00 a. m.
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Crytek tenía en mente abrir un nuevo estudio y tenía claro que no sería en Alemania , así que estuvo mirando por Europa a ver en donde tocaba... por desgracia no fue España, aunque sinceramente tampoco albergaba la más mínima esperanza, Hungría (mercado emergente, con mano de obra barata y muy cualificada) ha sido la "premiada"...
Gamasutra - Crytek Opens New Studio In Budapest: "Independent developer Crytek (Far Cry, Crysis) hasannounced that the company has opened a new studio in Budapest, Hungary. According to company officials, the expansion serves as part of the developer's larger strategy to expand on the number of types of games developed by Crytek, as well as leverage its CryENGINE 2 middleware technology."
Posted by
JMSlay
en
5/23/2007 09:30:00 a. m.
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Al fin un uso educativo de los vídeo juegos, más allá de todo el marketing que le imputa todas las culpas de los asesinatos en serie americanos a los juegos... Qué culpa tendrán los juegos de que en USA estén tan zumbaos que hasta las viejas llevan armas en el bolso?, los vídeo juegos, Obviamente!
Gamasutra - Kyoto Introduces DS English Training To Classrooms: "According to the report, the trial was noted as a success. While students are expected to know 1300 English words for a standard level three proficiency test, over the course of the trial one group of 24 students saw their vocabulary rise to an average 1386 words, and the other 25 saw theirs grow to an average 1436 words."
Posted by
JMSlay
en
5/23/2007 09:11:00 a. m.
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La verdad que no soy nada manitas... y tengo bastante poco "arte"... así que me he buscado un Header mejor que el que hay.
Si a alguien le apetece ayudarme con un Header mejor, no dudéis en mandármelo y lo subiré con mucho gusto.
Posted by
JMSlay
en
5/22/2007 09:11:00 p. m.
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Labels: BLOG
Ubisoft nos prepara sorpresas para el 23 de Mayo... estad atentos!
Ubidays 2007 | Official Website | Ubisoft
Accede el miércoles 23 de Mayo a las 5 de la tarde y sé el primero en descubrir nuestros nuevos juegos!
Necesitarás una cuenta en Ubi.com para entrar en la web. Si no tienes aun, haz clic aquí.
Posted by
JMSlay
en
5/22/2007 08:44:00 p. m.
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Parece ser que para todos aquellos que estamos esperando Assasin's Creed, tendremos al menos una edición limitada para ir haciendo boca hasta que tengamos la edicion "pata negra"... hasta entonces me parece bien esta edición ;), a ver qué tal es.
Evil Avatar - Announced Tomorrow: Assassin's Creed Limited Edition: "Though the limited edition's gameplay content will be identical to that of the standard version, Assassin's Creed LE will boast a number of bonus supplemental content items. In addition to a specialized tin packaging, the game will also include a figurine of lead character Altair, Penny Arcade comics, a miniature strategy guide, and Assassin-themed short films. Behind-the-scenes videos, official trailers, developer diaries, producer interviews and other unnamed goodies are also planned."
Posted by
JMSlay
en
5/22/2007 10:06:00 a. m.
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Parece que Microsoft se está poniendo durilla con aquellos que quieren usar su XBOX360 con usos no demasiado legales...
Gamasutra - Modded Xbox 360s Blocked From Xbox Live: "“As part of our commitment to our members, we do not allow people that we have detected to have modified their console to connect to Live,” reads the post. “This is an important part of our efforts to try and maintain a fair gaming environment for the large majority of gamers that play by the rules.”"
Posted by
JMSlay
en
5/21/2007 02:29:00 p. m.
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Posted by
JMSlay
en
4/16/2007 09:43:00 a. m.
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comments
We spent less than $10 million to make Gears of War. Somewhere between nine and ten million dollars. People are always saying that making next-generation games is really expensive, and we're saying, you should license our technology. Because we have really great tools for building content and a great pipeline that makes your team more productive...
Posted by
JMSlay
en
2/07/2007 11:27:00 a. m.
7
comments
Labels: Juegos